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It’s a weighty question for a young man, one that most rappers aren’t burdened with facing in such a direct, public way. But then, most rappers don’t burst into the public consciousness quite like Mac Miller did.
Sep 9, 2018 - Like so many aspects of his life, the collective goodbye to Mac Miller. Had interacted with the rapper shared stories of a person endlessly. And why the results skewed more organic than other records with sprawling credits. Two stories centered on finances and the Church hierarchy hit the news this week. The first was the resolution of the saga of German Bishop Franz-Peter Tebartz-van Elst of Limburg.
In 2010, at just 18, Miller released two mixtapes— K.I.D.S. And Best Day Ever—that rode the wave of what came to be deemed “frat-rap': lightweight hip-hop about house parties, hook-ups and getting high. They made Miller an overnight sensation. He became the most popular rapper—hell, artist—amongst young, suburban white dudes. Count me and my childhood friends in that group. Miller, along with rappers like Asher Roth, Kid Cudi, Chiddy Bang, Childish Gambino and Wiz Khalifa, soundtracked our senior year of high school. Their music wasn’t a reflection of our lives so much as it was a model.
The Airheads font on Miller’s mixtapes, the colorful energy of his songs, the references to parties and weed, and his skate style all seemed cool in a way that was both uncomplicated and attainable. “Yeah, I live a life pretty similar to yours / Used to go to school, hang with friends and play sports,” he rapped on “Kool Aid and Frozen Pizza.”. Of course, eight years later, it’s very uncool to have been a fan of frat-rap. The music of Miller and his peers was shallow; it was essentially hip-hop filtered through Pineapple Express or Project X. There was little self-awareness or regard for hip-hop’s history, of the precariousness of being white in that space. Miller and his cohort built their following through rap blogs (speaking of uncool, my friends and I had one called.
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ThatCrackMusic), but they barely crossed into the mainstream before the rest of the Internet tore them down. The critiques of the subgenre were fair, but Miller bore the outsized brunt of them—especially considering he never went to college and was significantly younger than his peers. It’s hard to comprehend the effect such a short, turbulent period would have on a teenager’s psyche.
(This was the early days of social media, mind you.) In a 2013, Miller alluded to the harsh Blue Slide Park reviews as a reason he developed substance abuse problems. 'A lot of the reviews were more on me as a person,' he said. 'To be honest, that was even worse. You’re 19, you’re so excited to put out your first album, you put it out—and no one has any respect for you or for what you did.' It’s a testament to Miller’s ability and his work ethic that he was ultimately able to transcend his beginnings. A lot of his peers didn’t. He matured as an artist on each subsequent record, getting darker, weirder and more introspective before, on Swimming, going funky and more melodic.
By 26, he was an adroit hip-hop veteran. Still, the process of being taken seriously within hip-hop was gradual. Different critics will pinpoint a different moment when Miller moved past that initial phase. For Rolling Stone, it wasn’t until Swimming. “Mac Miller has finally abandoned his frat-rap reputation for good,” Mosi Reeves wrote in. But this, I think, is where we need to recontextualize. Because today it feels like Reeves is wrong both in fact and in sentiment—both that Miller abandoned his frat-rap reputation for good, and that that’s a good thing.
Miller’s early music, after all, is what I immediately returned to when I heard the news that he had died. And though those early mixtapes sounded a bit corny to my 26-year-old year, they produced visceral reactions—the smell of cheap beer, the feeling of the wind hitting my face as I sat in the passenger seat of a friend’s Jeep, the preponderance of backwards snapbacks, the butterflies brought on by experimentation—that are meaningful even if somewhat hollow. For me, and I think for a lot of my peers, those songs harken back to a more innocent youth, a stage in our pasts that we distanced ourselves from but that, if only as a way to figure out what we weren’t, we never fully abandoned. Like Mac Miller, we evolved; like Mac Miller, we’ll never really leave behind early Mac Miller.
Where Categories Are Displayed You can assign two categories to your app — a primary and a secondary category. The primary category you select is particularly important for your app’s discoverability on the App Store. This will be the category in which the app appears when users browse the App Store or filter search results, and it determines placement on the Apps tab or Games tab on the App Store in iOS 11.
For Mac apps, the primary category you select is also the category in which the app appears when users browse the Mac App Store or filter search results, and it determines placement in the Categories tab on the Mac App Store in macOS 10.14. Choosing a Primary Category Let’s say you have a photo-sharing social networking app.
For the App Store, you could choose either Photo & Video or Social Networking as your primary category. To decide which category will best serve your app, consider the following:. Your app’s purpose. Your primary category should be the one that best describes the main function or subject matter of your app. Where users naturally look for an app like yours.
Understanding your audience will help you identify the category in which they will likely look for your app. Will they consider your app to be more of a social network app or a photography app?. Which categories contain the same type of apps as yours. Research how similar apps are categorized — users may already know to visit these categories to find this type of app. Make sure that the category you choose accurately reflects your app’s core experience. Choosing categories that are not appropriate for your app is against the.
Special Cases Apps for kids. If you have an app designed for kids ages 11 and under, select the Made for Kids checkbox in App Store Connect and choose an appropriate age band (5 and under, 6–8, or 9–11). Your app must comply with the and will go through review to be approved for the Kids category on the App Store.
In addition to the Kids category, your app can be discovered in another primary and secondary category (for example: Games, Entertainment, or Education). If your app is a game, you can choose up to two Games subcategories. Users can find your app by browsing the subcategories on the App Store and in the Games subcategory charts. If you don’t know which subcategory best suits your game, research the types of games in each before making your selection. On the App Store for iMessage, you can assign your sticker pack app to a category called Stickers, or to another primary category that best describes your app. If you use the Stickers category, you can also select a Stickers subcategory. Standalone sticker pack apps are not displayed in categories on the App Store for iPhone and iPad — they are discoverable only in search results.
Categories for iOS app with iMessage extensions are taken from the iOS app and are used on the App Store for iPhone, iPad, and iMessage. For more details on the different types of iMessage apps and extensions, read. Books Apps that provide extensive interactivity for content that is traditionally offered in printed form. If you are planning a more traditional reading experience, you may want to look at publishing an iBook instead.
For example: stories, comics, eReaders, coffee table books, graphic novels. Business Apps that assist with running a business or provide a means to collaborate, edit, or share content.
For example: document management (PDFs, scanning, file viewing/editing), VoIP telephony, dictation, remote desktop, job search resources, customer resource management, collaboration, enterprise resource planning, point of sale. Developer Tools (macOS only) Apps that provide tools for app development, management, and distribution. For example: coding, testing, debugging, workflow management, text and code editing.
Education Apps that provide an interactive learning experience on a specific skill or subject. For example: arithmetic, alphabet, writing, early learning and special education, solar system, vocabulary, colors, language learning, standardized test prep, geography, school portals, pet training, astronomy, crafts. Entertainment Apps that are interactive and designed to entertain and inform the user, and which contain audio, visual, or other content.
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For example: television, movies, second screens, fan clubs, theatre, ringtones, voice manipulation, ticketing services, art creation. Finance Apps that perform financial transactions or assist the user with business or personal financial matters. For example: personal financial management, mobile banking, investment, bill reminders, budgets, debt management, tax, small business finance, insurance. Food & Drink Apps that provide recommendations, instruction, or critique related to the preparation, consumption, or review of food or beverages. For example: recipe collections, cooking guides, restaurant reviews, celebrity chefs/recipes, dietary & food allergy, alcohol reviews, brewery guides, international cuisine. Games Apps that provide single or multiplayer interactive activities for entertainment purposes.
For example: action, adventure, arcade, board, card, family, music, puzzle, racing, role playing, simulation, sports, strategy. Graphics & Design (macOS only) Apps that provide tools for art, design, and graphics creation. For example: vector graphic design, image editing, drawing and illustration. Health & Fitness Apps related to healthy living, including stress management, fitness, and recreational activities. For example: yoga, muscle diagrams, workout tracking, running, cycling, stress management, pregnancy, meditation, weight loss, pilates, acupuncture/acupressure, Eastern/Chinese medicine. Lifestyle Apps relating to a general-interest subject matter or service. For example: real estate, crafts, hobbies, parenting, fashion, home improvement.
Kids (iOS only) Apps designed specifically for children ages 11 and under. Age-appropriate apps must be placed in one of three age bands based on their primary audience: 5 and under, 6–8, or 9–11. For example: age-appropriate games, interactive stories, educational materials, magazines. Magazines & Newspapers Apps that offer auto-renewing subscriptions to magazine or newspaper content.
Choose Magazines & Newspapers if you deliver content using an issue-based strategy or are producing interactive versions of a printed periodical. For example: newspapers, magazines, other recurring periodicals. Medical Apps that are focused on medical education, information management, or health reference for patients or healthcare professionals. For example: skeletal, muscular, anatomy, medical record-keeping, diseases, symptom reference, companion devices (blood pressure, pulse, and so on), health tracking. Music Apps that are for discovering, listening to, recording, performing, or composing music, and that are interactive in nature. For example: music creation, radio, education, sound editing, music discovery, composition, lyric writing, band and recording artists, music videos and concerts, concert ticketing.
Navigation Apps that provide information to help a user travel to a physical location. For example: driving assistance, walking assistance, topographical maps, maritime, pilot logs/assistance, oceanic tides, road atlas, fuel finders, public transit maps. News Apps that provide information about current events or developments in areas of interest such as politics, entertainment, business, science, technology, and so on. Choose News if your app serves content via newsreader or digest format, or if your app is for a digital-first or broadcast-first media outlet with frequent content updates.
For example: television, video, radio, or online news outlets or programs, RSS readers. Photo & Video (iOS only) Apps that assist in capturing, editing, managing, storing, or sharing photos and videos. For example: capture, editing, special effects, sharing, imaging, printing, greeting card creation, manuals. Photography (macOS only) Apps that assist in capturing, editing, managing, storing, or sharing photos.
For example: capture, editing, sharing, imaging, printing. Productivity Apps that make a specific process or task more organized or efficient. For example: task management, calendar management, translation, note taking, printing, password management, cloud storage, email clients, flow chart generators, audio dictation, simulation, data viewing. Reference Apps that assist the user in accessing or retrieving information. For example: atlas, dictionary, thesaurus, quotations, encyclopedia, general research, animals, law, religious, how-tos, politics.
Shopping Apps that support the purchase of consumer goods or materially enhance the shopping experience. For example: commerce, marketplace, coupon, product review, apps with Apple Pay. Social Networking Apps that connect people by means of text, voice, photo, or video. Apps that contribute to community development. For example: interpersonal connections, text messaging, voice messaging, video communication, photo & video sharing, dating, blogs, special interest communities, companion apps for traditional social networking services. Sports Apps related to professional, amateur, collegiate, or recreational sporting activities.
For example: fantasy sports companions, college teams/conference, professional teams/leagues, athletes, score trackers, instruction, sports news. Travel Apps that assist the user with any aspect of travel, such as planning, purchasing, or tracking.
For example: flight tracking, multi-time clocks, city guides, hotel/rental car/air fare shopping, vacation planning, public transportation, travel rewards. Utilities Apps that enable the user to solve a problem or complete a specific task. For example: calculators (standard, tip, financial), clocks, measurement, time, web browsing, flashlights, screen locks, bar code scanners, unit conversion tools, password management, remote controls.
Video (macOS only) Apps that provide video editing capabilities. For example: capture, editing, special effects.
Weather Apps that provide forecasts, alerts, and information related to weather conditions. For example: radar, forecast, storms, tides, severe weather, local weather.